Building a digital-first tabletop RPG for a new generation of players

Fablecraft is a collaborative tabletop RPG designed for modern play. Whether friends are sitting around the same table or connecting from different places, the platform makes it easy to run story-driven adventures together.

As Creative Director at this VC-backed startup, I helped build the company from the ground up. I helped to raise funding, designed the initial brand and product prototypes, and led the creative direction of the platform and world. My work spans product design, art direction, narrative worldbuilding, and hands-on creative development across the game, interface, and storytelling systems.

Download Game: Steam | App Store

Tales of Fablecraft

Role: VP, Creative Director — Brand, Product Vision, Narrative

Company: Riftweaver Game Studio

Combining a fully integrated platform, game system, and original fantasy world, Fablecraft features built-in video chat, a turn-based combat engine, and streamlined storytelling tools that make starting and running a campaign seamless across devices.

The Game Master Guide (GMG) is core to Fablecraft’s promise of approachability and one of my favorite parts of the product. Instead of requiring Game Masters to study lore and rules before running a session, the GMG delivers story beats, encounters, assets, and tools exactly when they’re needed. It dramatically reduces prep time for GMs and helps keep things organized when players inevitably go off the rails.

Integrated voice and video chat lets players run an entire session inside Fablecraft—no Zoom or second apps required. For groups who prefer a lighter setup, video can be hidden in favor of voice chat, text messaging, cursor pings, and a library of custom reaction emojis designed for quick communication during play.

Fablecraft launched on Steam Early Access (MacOS and Windows) in July 2024 and expanded to iPad in September 2024 and iPhone in June 2025. Players can run sessions across devices, with additional platform support (including Android) coming soon. Since launch, Fablecraft has built strong early momentum, maintaining a 4.7-star App Store rating and earning positive player acclaim across platforms.

In partnership with our lead writer, I created Mythas, the world at the heart of Fablecraft. It’s a setting rich with original cultures, creatures, magic, and lore. I sourced and directed a global team of artists, animators, voice actors, and composers. I wrote the art briefs and worked through feedback to refine everything players see in-game,

I also co-wrote and edited our adventures, helping shape Mythas into a world that feels alive. Each adventure includes animated environments, battlemaps, characters, creatures, inventory items, sound effects, voiceover, and original scores.

Full Storybook: The Book of Mythas

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